Gothic alternate reality game




















With the multitude of moving parts across the phases and milestones, the most important component in building an ARG is developing a coherent plan. The plan is a physical document that will broadly outline the crafting process with specific goals and milestones. It's a living document, which will be updated and revised many times during the production process. And lastly, it serves as an overview document to be archived with the project's artifacts for review by future teams wishing to refine and build a new ARG starting with a familiar approach.

For the purposes of this series of articles, we will discuss a simplified version of our production process. We have utilized versions of this outline during the development of 4 ARGs, each time identifying areas of improvement and tweaking as new requirements and technologies are needed.

Before tackling your own production, we highly suggest you become familiar with this structure and others to build an approach that fits your needs. This phase is often overlooked as a true project phase, but this is where the ARG idea is formed and defined. At some point, the concept of an ARG is initiated and brought to others for discussion.

But before pre-production can begin, the individuals responsible for the creative vision should document what they have in mind. In some instances, the idea is documented in a formal creative brief or on a napkin during an informal discussion over coffee.

But in either case, the goal is to take a root idea and transform it into a governing concept of the ARG itself.

The experience needed to illustrate the nuances of the sales process for Constellation learners. To achieve this goal the designers wanted to create an environment where students could safely experience the sales process without working with real clients. The team decided a fictitious hotel would provide the theme and environment for delivering the educational message. Students would practice their sales skills by working in this simulated environment and the training staff could easily review the choices made by each trainee.

This step is also where the ARGs requirements are documented. Is the game primarily being used to educate or entertain? What technologies will the players use to interact with the game? When and where will the ARG take place and for how long? Is it repeatable? Do all players begin at the same time or is the discovery of the game the first activity? We use cookies in order to personalize your experience, display relevant advertising, offer social media sharing capabilities and analyze our website's performance.

Cookie Preferences. How can we help you? Something Has Gone Terribly Wrong. Please Try Later. Sign In. Indie game store Free games Fun games Horror games. Swords Under The Sun. Blades in the Dark meet Dungeon World. Karl Scheer. Don your masks and venture out into the world of memory in this GMless tabletop game for up to six players.

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